#ifndef TESTACTOR_H
#define TESTACTOR_H

#include "../ai.h"
#include "../player.h"
#include "../world.h"
#include "baseenemy.h"

class TestActor:public BaseEnemy{
public:
    TestActor( World *world);
    virtual void move(float time);
    void colide(AI *object);
    virtual int getType(){
        return TYPE_TEST_ACTOR;
    }
    void animDeath(Ogre::Vector3 lastPos);

    float m_creationTime;

protected:
    virtual std::string getModel(){return "armatus.mesh";}
};

#endif // TESTACTOR_H
